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Guitar Hero at 20 – The Plastic Guitar That Bridged the Gap Between Music Generations

It has been 20 years after the legendary game hit the market in North America, providing everyday gamers the tools to feel like a rock star. Figuratively speaking, though you'd be hard-pressed telling that someone who has nailed the epic four-minute instrumental break in front of a packed crowd of friends.

Created by Harmonix, Guitar Hero gave players a plastic guitar peripheral to match coloured notes moving along the display in time with a song. Each riff mimicked particular chords, producing the feel of an authentic performance.

Harmonix previously tried its hand with rhythm games prior to teaming up with the publisher, which was acquired by the gaming giant in 2006. Collaboratively, they laid the groundwork for a surprising billion-dollar series that had a remarkable influence for many of the artists featured, introducing classic groups to a new generation of gaming enthusiasts.

A former executive, ex-chief operating officer of Harmonix, recalls the initial budgetary hurdles of licensing the songs – despite the fact initial releases mostly used rerecorded tracks.

“We rerecorded all the music since the cost was so high,” he says. “Despite having the publishing rights alone, it was extremely difficult. We couldn’t get bands like the Who – the publisher was operating on a shoestring budget, and we were fairly certain the project would flop. But once Guitar Hero became a hit, and record sales and radio play were going up, everyone wanted to be in.”

He adds: “One of the remarkable aspects was the number of mothers and fathers got in touch and thanked us for exposing their children to the music they loved. It became an intergenerational phenomenon.”

Timeless Music Finds Younger Fans

Irish group the Answer had Never Too Late on the 2008 game the popular installment. Guitarist Paul Mahon recalls the way the game revived older hits to the forefront: “Guitar Hero provided a bigger, younger audience. Typically this had been seen as music that was past it, but then when it was included in the title and teenagers were finding it, abruptly it was cool. That legitimised it, and got rid of the outdated tag. It provided our catalog renewed popularity.”

At that time, the Answer’s debut album was still not available in the US, so the game was a key medium of discovery for the group during their a North American tour opening for AC/DC. “The roadies were playing Never Too Late on the tour bus, and some of them recognized us from Guitar Hero,” he notes.

Major Band Titles Enduring Impact

Rock’s biggest acts soon took advantage of the game's success, including bands like Aerosmith, Metallica and others starring in specialized spin-off titles that focused on their music collections and associated lore, imagery and rock’n’roll mythology. For example, the Aerosmith edition, reportedly to have made the group greater revenue than any of their records. It sold more than half a million units in its first week, and demand for their songs saw an increase significantly at a time as the industry faced decline.

Guitar Hero continues to inspire nimble-fingered dedication among its fans. Earlier this year, a streamer completed a remarkable feat of DragonForce’s the challenging track – an infamously tough anthem popularized through Guitar Hero – on Clone Hero, a freeware game with almost identical gameplay and extensive customisation options. The song is challenging enough on expert mode, not to mention played at double speed and without missing every one of its near 4,000 notes. They stated it took nine months to accomplish.

“Guitar Hero offers a, imaginary experience. If you play Call of Duty, it doesn't imply you ought to use a real gun and enlist,” says DragonForce guitarist Herman Li.

The band previously wrapped up a successful tour when Through the Fire and Flames appeared in the third game, but Li says it made them a household name. “I recall the record label calling to tell me that we were records were moving like crazy,” he says. “It exploded when we next toured, and we performed just before the headliners on the Mayhem festival.”

In fact, the band's visibility via the game was so immense that it threatened to eclipsing all other the band has done. Last year, the song was used in promotional material for a major film. “Previously I felt differently, but now I accept it,” he admits. “If you only hear one DragonForce song, that's fine – everyone’s got their own musical journey and I’m glad we played a role of people’s lives”.

Enduring Legacy from the Iconic Controller

Top-tier promotion, whether it’s for automobiles, apparel or video games, extends beyond than selling something – it inspires a longing. Did Guitar Hero harness this? “Precisely what our team aiming to achieve,” Dornbrook says. “That thrill of performing as a music icon on the stage. From day one, the co-founders believed there’s an instinctive urge to create songs, and they wanted to leverage innovation to enable everyone to do it”.

Most of Guitar Hero games came out in just a five-year period between 2005 and 2010, including derivative titles like DJ Hero, complete with a turntable controller, and Band Hero. Subsequently, the publisher’s interest on peripherals died down, except for a short-lived revival in 2015.

Titles like Clone Hero and Fortnite Festival have kept the community alive, with set to be a new product from the original publisher on the way. A new studio has entered work on their first music game. Original co-founders are participating in advisory roles. Are gamers ready to embrace a new entry following Guitar Hero?

“Our team believed those games might become like Madden allowing annual update every year,” Dornbrook says. “With abundant fresh tracks that it could be evergreen, thus I remain hopeful. It's entirely possible why it can’t continue with new generations.”

By

Gabriela Charles

Environmental scientist and writer passionate about making sustainable living accessible and enjoyable for everyone.

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